Tower of Adversity in Wuthering Waves, Explained (How to Unlock, Teams…
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Each character has a certain amount of Vigor that depletes as they are used in the Tower of Adversity. The Vigor cost increases with each level: Level 1 uses 1 Vigor, Level 2 uses 2 Vigor, Level 4 uses 4 Vigor, and so on. Vigor is deducted based on character usage, meaning if a character is swapped between teams or used in multiple levels, their Vigor will deplete accordin
Stable and Experimental Zones are permanent, with their challenges remaining the same, offering one-time rewards for collecting all crests (1800 Asterite in total, among other rewards). Conversely, the Hazard Zone’s rotating phases provide an ongoing challenge with varied enemies, allowing players to earn rewards (Up to 700 Asterite each rotation) repeatedly as long as they can complete the required crests in each rotation. Players will also be able to collect Hazard Records as they progress, allowing them to obtain additional rewarsd including Phantom Skins for Echo's, Premium Tuner, Credits and m
The last innovation in combat is Wuthering Waves ' echo system, which is sort of a blend between traditional equipment-based abilities and a creature collecting game. Players can collect the Echoes of enemies they defeat in the game and then equip them to a character (one per unit), which in turn provides stat bonuses and the ability to transform into that echo during a battle to briefly call upon their abilities. We defeated a boss, equipped their Echo, and then used it in the next battle to great effect; it was also pretty cool to occupy the body of an enemy that was fun to fight just minutes bef
Pay Attention to the Stage Buffs and Enemies: While the levels among the different towers within the same Zone are similar, the buffs provided for each tower and level will vary. This means that players should strategically switch teams around to capitalize on the specific buffs for each level. However, if players have access to strong characters, except for the last few levels, this consideration doesn't become too prominent compared to the characters players have access to. In essence, having a diverse roster of powerful characters can mitigate the need to fine-tune teams based on buffs, especially in earlier stages of the Tower of Advers
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What puts this team on the map is Mortefi’s ability to help with the team’s DPS instead of Calcharo’s carrying the entire role. As for Jinhsi Rerun Baizhi, she’s a mini Verina who’s there to add sustain and grant the team a shorter b
While the levels within each tower increase in difficulty as players progress, the same levels across different towers within the same zone have similar difficulty, enemy levels, and requirements. This structured progression ensures that players must fully complete one zone before moving on to the n
Second, Zhezhi is incredibly simple to use and can be swapped in and out swiftly. Third, she grants plenty of useful buffs that make her brilliant for many characters, not just Glacio ones. Finally, she also gives Resonance Energy, further emphasizing her role as a buffer who simultaneously deals a lot of dam
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Encore is an excellent DPS in Wuthering Waves that can deal AoE DMG. Because of this, she'll greatly benefit from having a crowd controller from characters like Yangyang and Jianxin. Yangyang also helps regenerate energy with her Outro Skill, allowing Encore to continuously buff herself via her Ultimate. Jianxin 's buff increases Resonance Liberation DMG, which is not very useful for Encore (she only benefits from this when she uses Resonance Skill in her Ult state), but Jianxin has other supportive values. Jianxin's Ultimate has great crowd control, and Forte Circuit provides shielding and healing for the team. This means she's a jack-of-all-trade that you can bring to remove the need for a dedicated healer such as Baizhi and Ver
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